![]() You can see the results of some testing I did for UU1 here: I've also found a CRT pixel shader that is appealing, but you might not. Rather than use any scaler in Dosbox (HQ5x etc), I use the Lanczos.fx pixel shader which takes a slight bit of the harshness off of 320x200 blasting your eyeballs at 1600x1000. Some people love adding blurry shit filters to their games making them look like surrealist paintings, but not me. Dosbox will do the heavy lifting on that for you, just keep aspect=true and multiply the game's native resolution by an integer and set that resolution as your dosbox window resolution. widescreen on a digital LCD screen, it was actually 4:3 on an analog CRT. CRT pixels weren't square, so while 320/200 = 1.6, i.e. If you think 320x200 is widescreen, it isn't. A lot of old games, like Ultima Underworld, are native 320x200 pixels, so forcing dosbox to render (windowresolution=) at 1600x1000 is the largest integer (5) you can render a window in that fits on your screen. I play in windowed mode, with the game AR-scaled to the largest integer of it's native resolution that will fit on my screen. Because no DOS games natively support widescreen, you have to decide if you want letterboxing or to play in windowed mode. Use Dosbox SVN Daum build to get friendly things like resizable windows and better filter options. I'll cover dosbox, Windows-based 2D games and 3D games. This is how I play Fallout 1/2 or Mechcommander Gold, for example.Īll games have different solutions to the above, but dosbox is the most general. For your 1920x1080 monitor, that means playing games in fullscreen 960x540 perfectly maps 4 of your monitor's pixels to 1 of the games. You also want to minimize sub-pixel rendering in 2D games, if possible. Otherwise, UI elements and and the entire game will be skewed, circles become ovals, etc. You want any/all scaling in 2D games to be aspect ratio (AR) correct. I always check PCGW and WSGF before I dive into playing these old games, as the best advice is usually already there. My goals are always full screen, aspect-ratio correct without letterboxing. ![]() You probably know all of this, but maybe it'll help someone else. You've asked a question very close to my neurotic heart, let me see if I can help.įirst, some basics.
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